Release Notes - NVIDIA® PhysX® SDK 3.4

January 2017

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

PxShared

Rigid Bodies

Particles

Cloth

Serialization

Character controller

Vehicles

Scene queries

Cooking

Extensions

Profiling

Physx Visual Debugger

Aggregates

Snippets


Release Notes - NVIDIA® PhysX® SDK 3.3.5

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Supported Platforms

Runtime

Development

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

Rigid Bodies

Particles

Character controller

Scene Queries

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.3.4

October 2015

Supported Platforms

Runtime

Development

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Serialization

Scene Queries

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.3.3

January 2015

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Particles

Cloth

Character controller

Scene Queries

Vehicles

Cooking


Release Notes - NVIDIA® PhysX® SDK 3.3.2

September 2014

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Vehicles

Cloth

Scene Queries

Cooking

Geometry

Particles

Serialization


Release Notes - NVIDIA® PhysX® SDK 3.3.1

December 2013

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Rigid Bodies

Particles

Cloth

Serialization

Character controller

Vehicles

Scene queries

Cooking

Aggregates

Samples


Release Notes - NVIDIA® PhysX® SDK 3.3

September 2013

Release Highlights

Supported Platforms

Runtime

Development

Known Issues

Changes and Resolved Issues

Note: Platform specific issues and changes can be found in the readme file of the corresponding platform.

General

Character controller

CCD

Serialization

Cloth

Rigid Bodies

Scene queries

Cooking

Triangle meshes

Particles

Broad Phase

Vehicles


Release Notes - NVIDIA® PhysX® SDK 3.2.4

April 2013

What's New In NVIDIA PhysX 3.2.4

General

Rigid Bodies

Cooking

Scene Queries

Broad Phase

Character controller

Vehicles

Particles


Supported Platforms

Unchanged from from 3.2.3 except:

Development


Known Issues And Limitations

Unchanged from from 3.2.3.


Release Notes - NVIDIA® PhysX® SDK 3.2.3

November 2012

What's New In NVIDIA PhysX 3.2.3

General

Broad Phase

Collision Detection

Rigid Bodies

Scene Queries

Character controller

Convex hulls

Vehicles

Particles

Physx Visual Debugger

RepX


Supported Platforms

Runtime

Development


Known Issues And Limitations

Unchanged from from 3.2.2.


Release Notes - NVIDIA® PhysX® SDK 3.2.2

October 2012

What's New In NVIDIA PhysX 3.2.2

General

Broad Phase

Collision Detection

Rigid Bodies

GPU Physics

Scene Queries

Convex hulls

Triangle meshes

HeightFields

Particles

Character Controller

CCD

Vehicles

Visual Remote Debugger

Documentation


Supported Platforms

Runtime

Development


Known Issues And Limitations

General

Please also see the previous lists from 3.2.1 and earlier.

Release Notes - NVIDIA® PhysX® SDK 3.2.1

June 2012

What's New In NVIDIA PhysX 3.2.1

General

Documentation

Mesh Cooking

Broad Phase

Collision Detection

Rigid Bodies

Articulations

GPU Physics

Scene Queries

Cloth

Character Controller

Vehicles

Visual Debugger


Supported Platforms

Unchanged from from 3.2.


Known Issues And Limitations

Unchanged from from 3.2.

Release Notes - NVIDIA® PhysX® SDK 3.2

December 2011

What's New In NVIDIA PhysX 3.2

General

Rigid Bodies

Scene queries

Particles

Cloth

Vehicles

Serialization

What we removed:

Fixed Bugs


Supported Platforms

Runtime

Development


Known Issues And Limitations

Binary Serialization

Rigid Body Simulation

Character Cloth Sample

Character Controller

Please also see the previous lists from 3.1.1 and earlier.

Release Notes - NVIDIA® PhysX® SDK 3.1.2

December 2011

What's New In NVIDIA PhysX 3.1.2

General

Rigid Bodies

Particles

Cloth

Samples


Supported Platforms (available in separate packages)

Unchanged from from 3.1.1.


Known Issues And Limitations

Unchanged from from 3.1.

Release Notes - NVIDIA® PhysX® SDK 3.1.1

November 2011

What's New In NVIDIA PhysX 3.1.1

General

Rigid Bodies


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Unchanged from from 3.1.

Release Notes - NVIDIA® PhysX® SDK 3.1

September 2011

What's New In NVIDIA PhysX 3.1

General

Rigid Bodies

Particles

Cloth

Deformables


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

General

Scene Query

Cloth

RepX

Please also see the previous lists from 3.0.

Release Notes - NVIDIA® PhysX® SDK 3.0

February 14th2011

What's New In NVIDIA PhysX 3.0

General

This third major version of the SDK is a significant rewrite of the entire technology. We did away with a large amount of legacy clutter and replaced them with a wealth of new features and improvements. Because even the API changes are so significant, it is easier to see it as a whole new product rather than a long list of changes.

What we removed:

Key new features:

Math classes

Rigid Bodies

Particle Systems, Particle Fluids


Supported Platforms (available in separate packages)

Runtime

Development


Known Issues And Limitations

Rigid Bodies

Particle Systems


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