PhysX plug-in for Maya

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PhysX plug-in for Maya
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Latest version(s): 2.72
Type: DCC plug-in
Official page

PhysX plug-in for Maya - plug-in that adds PhysX SDK simulation functionality to Autodesk Maya. Maintained by NVIDIA.

In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module.

Contents

Features

(valid for latest version of PhysX plug-in)

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Important note.

Current PhysX plug-in for Maya does not support hardware acceleration for rigid body simulation. NVIDIA GPU is not required to work with the plug-in as well.

Version history

Version Release date Description
2.72 [New] May 16, 2012 Minor bug-fixes and improvements over 2.71 version, Maya 2013 support.
Is available for download through PhysX Registered Developer Program. Supports Maya (2009 - 2013), both 32- and 64-bit versions.
2.71 Feb 15, 2012 Updated 2.7 plug-in with several bugfixes.
2.7 Nov 1, 2011 New version of PhysX plug-in with SDK 3.1 and APEX Clothing 1.1 support.
2.61 Sept 9, 2011 Updated public release.
2.60 Mar 17, 2011 In terms of functionality this plug-in is similar to 2.60 PhysX plug-in for 3ds Max. Includes APEX Clothing pipeline.
1.04 Sept 10, 2008 Old plug-in by Feeling Software. Not supported anymore, source code is available.

Downloading PhysX plug-in

PhysX plug-in is available for download for free through APEX/PhysX Registered Developer Program.

Note: Installation of PhysX System Software is not required.

Gallery

Other notes

See also

External links

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